Due to positive feed back from the beta multiplayer demo of Blur, Blur has sent me tokens to give away.
I have TWO tokens that I will be giving away today at about 7pm GMT +1.
Choosing who to give them to will be hard but you can help make it easier!
What I want you to do is post a comment on my Blur Multiplayer Demo: A Promising Outlook blog entry and tell me why you would be interested in playing Blur. What features interest you and your expectations for the game.
I will then decide who is more "deserving" of the tokens based on reason and creativity.
Please leave me a way to contact you in case you are chosen, twitter is preferred if possible, or log in with an account in the comment section that has a way for me to contact you.
Sadly no one expressed interest in this contest, therefore I have given the tokens to some of my friends, maybe another time and another contest
Showing posts with label Blur. Show all posts
Showing posts with label Blur. Show all posts
Friday, March 12, 2010
Tuesday, March 9, 2010
Blur Multiplayer Beta Demo: A Promising Outlook
(This blog is based on the beta demo and is not representative of the final quality/product as the game is still in development) So today I received a beta key for the Blur Multiplayer Beta Demo on xbox live. (you can still try to get beta keys!) I actually didn't know anything about this game until I received an e-mail from my local gaming store offering me one a week ago. I checked out the site and thought the game looked interesting enough to give it a shot.
Blur is a racing game by Bizarre Creations and Activision. I wouldn't limit it so much to a "racing game" as there is a bit more to it than that but this is the easiest genre I can find to label this game with.
At first glance (and even after playing it) I'm reminded of some old games I loved to play with my brothers: Extreme G racing (1 and 2), San Fransisco Rush 2049 battle mode (both N64 games) with a mix of Burn Out Revenge. This is actually a good thing as I have a lot of fond memories of multiplayer mode on these games and probably why I'm already looking forward to the full release of Blur.
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